PUBG Mobile and esports dictionary
Definitions of PUBG Mobile and esports terms, from competitive formats to in-game language.
All terms, A to Z
76 terms are listed here, A to Z.
| Term | Category | Definition |
|---|---|---|
| A-Tier | Tournament | Major regional tournaments (PMSL, PEL). |
| Airdrop | Gameplay | A care package that drops from a plane containing high-tier loot. |
| Baiting | Strategy | Intentionally attracting enemy attention to set up a teammate. |
| Blue Zone | Gameplay | The area outside the safe zone that deals damage to players. |
| Boost | Items | Energy drinks and painkillers that provide healing over time and speed boost. |
| Bootcamp | Tournament | Intensive training period before a major tournament. |
| Bridge | Callouts | Bridges connecting areas, often ambush points. |
| Camping | Strategy | Staying in one location for extended periods, typically in buildings. |
| Center Play | Strategy | Taking central positions to minimize rotation distances. |
| Chicken Dinner | Tournament | Same as WWCD, the victory message when winning. |
| Clutch | Gameplay | Successfully winning a fight or game when at a significant disadvantage. |
| Cold Drop | Gameplay | Landing in a remote area with fewer players to safely loot before fighting. |
| Compensator | Items | Muzzle attachment that reduces recoil. |
| Compound | Callouts | A group of buildings enclosed by walls, common in Erangel and Miramar. |
| Cracked | Callouts | Broke enemy armor, they took significant damage. |
| Desync | Gameplay | When player actions and server registration are out of sync, causing issues. |
| Edge Play | Strategy | Playing on the edge of the safe zone to avoid fights. |
| Entry Fragger | Tournament | First player to engage enemies when pushing. |
| Extended Mag | Items | Magazine attachment that increases ammo capacity. |
| Flanking | Strategy | Moving around enemies to attack from an unexpected angle. |
| Flare Gun | Gameplay | Special weapon that calls in a personal airdrop or vehicle. |
| Fragger | Tournament | Player focused on getting kills, typically aggressive playstyle. |
| Full | Callouts | Full squad (4 players) spotted. |
| Full Send | Gameplay | Committing fully to an aggressive push without holding back. |
| Gatekeep | Gameplay | Holding a position to prevent other teams from entering the safe zone. |
| Ghillie Suit | Items | Camouflage outfit found in airdrops, makes player blend into grass. |
| Grand Finals | Tournament | Final stage of tournament with remaining top teams. |
| Grip | Items | Attachment that modifies weapon handling (Vertical, Angled, Half, Light, Thumb). |
| Group Stage | Tournament | Initial phase of tournament where teams are divided into groups. |
| Hill | Callouts | Elevated terrain, important for positioning. |
| Holding Position | Strategy | Maintaining a defensive position instead of moving. |
| Hot Drop | Gameplay | Landing in a high-traffic area with lots of players and loot, resulting in immediate action. |
| IGL | Tournament | In-Game Leader - player responsible for strategy and callouts. |
| Inside | Callouts | Enemy is inside a building. |
| Jiggle Peek | Gameplay | Rapidly moving in and out of cover to bait shots or gather intel. |
| Kill Points | Tournament | Points awarded for each elimination in a match. |
| Kill Priority | Strategy | Prioritizing getting kills over zone positioning. |
| Knock | Gameplay | Downing an enemy player, putting them in a downed state where they can be revived by teammates. |
| Lit | Callouts | Enemy has taken damage and is weakened. |
| Meds | Items | Healing items (First Aid, Med Kit, Bandages). |
| Nade | Gameplay | Short for grenade. Common throwable weapon. |
| One Shot | Callouts | Enemy is very low health, one hit will kill them. |
| Outside | Callouts | Enemy is in the open, not in cover. |
| Pan | Items | Melee weapon that also blocks bullets from behind. Iconic PUBG item. |
| Peek | Gameplay | Briefly exposing yourself to take a shot before returning to cover. |
| Placement Points | Tournament | Points awarded based on finishing position in a match. |
| Pre-fire | Gameplay | Shooting at a location before seeing an enemy, anticipating their position. |
| Push | Gameplay | Aggressively moving towards enemies to engage in combat. |
| Quickdraw | Items | Magazine attachment for faster reload. |
| Recoil Control | Gameplay | The skill of managing weapon kickback to keep shots on target. |
| Red Zone | Gameplay | A randomly selected area where bombs fall, dealing lethal damage. |
| Rock | Callouts | Using a rock formation for cover. |
| Rooftop | Callouts | Top of a building, sniper position. |
| Rotate | Gameplay | Moving from one position to another, typically to get inside the safe zone. |
| Rushing | Strategy | Quickly pushing enemies with aggressive tactics. |
| S-Tier | Tournament | Highest tier tournaments with largest prize pools (PMGC, PMWC). |
| Scope | Items | Magnification attachments for weapons (Red Dot, 2x, 3x, 4x, 6x, 8x). |
| Scrim | Tournament | Practice match against other competitive teams. |
| Sniper | Tournament | Player specializing in long-range combat with bolt-action rifles. |
| Solo | Callouts | Single player spotted, possibly separated from team. |
| Splitting | Strategy | Team members positioning separately to cover multiple angles. |
| Spray | Gameplay | Continuously firing in full-auto at an enemy. |
| Stacking | Strategy | Keeping team members close together for combined firepower. |
| Stock | Items | Attachment that improves weapon stability. |
| Super Match | Tournament | High-stakes match in tournament with increased point value. |
| Support | Tournament | Player who assists teammates with healing, cover fire, and utility. |
| Suppressor | Items | Muzzle attachment that reduces weapon sound. |
| Survival Stage | Tournament | Elimination round where bottom teams are removed each day. |
| Tap Fire | Gameplay | Firing single shots or short bursts for better accuracy at range. |
| Third Party | Gameplay | Attacking teams that are already fighting each other to get easy kills. |
| Thirst | Gameplay | Finishing/eliminating a downed player before their team can revive them. |
| Trade | Gameplay | When knocking/killing an enemy results in your team also losing a player. |
| Vehicle | Callouts | Enemy has a vehicle or is in a vehicle. |
| Wipe | Gameplay | Eliminating an entire enemy squad. |
| WWCD | Tournament | Winner Winner Chicken Dinner - getting 1st place in a match. |
| Zone Priority | Strategy | Prioritizing early zone positioning over fighting. |